Thursday, 10 November 2011

Final Concept and Background art pieces with WIP

To say I have been busy is an understatement! Over the last 4 weeks I have completed and handed in work (in time for deadlines) for 4 separate projects - including my CND film.

Final Pieces:

Kernel directed by Olly Skillman-Wilson.



Wife Left Home directed by Tom Gameson



Newgrounds project - London riots animation - Directed by Tom Gameson



Kernel directed by Olly Skillman-Wilson.

My role: Concept Art.

Brief: A concept art piece establishing the Greenhouse in it's city setting. Composition to look down between 2 buildings. There must be a layer of mist caused by the pollution.

At first I was unsure how to go about this - how does one draw a futuristic city with realistic perspectives? To get the ball rolling I went on intuition and made a little futuristic city in my bedroom out of stuff from around the house.




Maya came in very handy for this project.


I printed this screenshot off and worked from it getting the colours, adding in new ideas and more detail inspired by the photos I took of the city I made in my bedroom.







The next 4 images were achieved in one all night session as the deadline was approaching..


These billboard sketches are an important part of the setting. The protagonists character is enhanced and developed through his conflict with the doctrines of the society in which he lives. On a visual level these messages should stand out. Olly states in his script: "...the darkness of the smog and urbanity lit only by its media"



Olly gave me some pics where he caught water droplets on the lens of his camera and took photos of lights at night. I then brought this into Photoshop and applied the linear burn layer style to merge this in.


This last pic is with Olly's additions. He has added a looking-through-window effect which has really enhanced that 'you're there' feeling about it. The flares are a nice touch too. Nice work Olly :-)


My friend Marcel gave me some good feedback suggesting that further improvements could be made by lighting up the front of the skyscrapers at the bottom of the screen. This would help define them a bit more against the background without taking away from the murky misty effect.

Wife Left Home directed by Tom Gameson

My role: Concept Art

Brief: Design a nice morning environment around 'Dim' (the main character.) It is a typical English town.




Some of Tom's inspiration. Artwork from Pixar artists using marker pens and ink.
I used the same media here:


Using Photoshop I enhanced the colours:


Shell and Paddy directed by Thomas Spettle

My role: Background artist

In this shot we see a chase. Paddy chases Shell but then trips up over this branch-like creature. I reckon it should be quite a funny scene!


I checked with Thomas about not getting this done in time for the pitch - he was cool with it. Unfortuantly I couldn't complete it in time with all the other projects going on. Hopefully I will get it done soon. From now on I will add in 1 contingency day every week into my schedule to allow me to achieve all projects in time.

Newgrounds project - London riots animation - Directed by Tom Gameson

My role: Background artist

Tom did a bit of animation for my CND film. In exchange, I have produced 2 backgrounds for his project that he was working on throughout the Summer at Newgrounds.

For these, I have worked a lot by hand before going into Photoshop. Ralph Steadman has been a big inspiration for Tom so I tried to incorporate elements of his style into my work.

City background

Prior to this I did 4 half hour A5 tests of different styles. Tom picked out the one he liked the best - a bit of collaging with Ralph Steadman style lines. He wanted the buildings to surround and overwhelm the character.  For the final piece I worked in A3 using the same method as I did for the test. I then worked these up in Photoshop.




This is where Photoshop came in.




Park background

In this shot we will see the camera pan down on the right, then track to the left (hopefully these are the correct film camera terms I'm using!) Tom specified that the background is a bit run down, tucked away on a hill somewhere in London.

Tom's layout design:


My 20 minute Photoshop sketch just to get the depth values and a bit more definition.


I produced these elements by hand using Ink and pastels. I used pastels purely to get the colour and Ink for everything else. Here are all the different elements brought into Photoshop.




My first real go at Photoshop painting (of the rubbish) - using photographs for direct reference. Halfway through I thought 'Hang on - I can get Adobe Illustrator to do what I'm doing' so I did that for a test. It was a bit quicker doing it using Illustrator (the colour 6 filter) but I was pleased that when I did it myself in Photoshop the result was 10 times better.


The resolution of the full Image is 6344 x 2813 to allow for all the camera movements.


In this close up shot you can see the level of detail with a crisp packet stuck in the tree and plastic bags trodden into the dirt.


That's 4 weeks worth of work crammed into a couple of hours of blogging!

On a side note, I will be going to Bristol this Saturday as I have been invited to the showcase and prize-giving event of the CND film competition at Watershed cinema. I'm quite excited about seeing my work up in front of an audience!

Saturday, 5 November 2011

Level 3 Pitch Presentation and Showreel

Here is my pitch presentation (that was presented at our Animation Pitch forum) designed to showcase my skills and method of working in Concept Art, Environments and Storyboarding.

The subsequent showreel also demonstrates my skills in Compositing and Animation.

These are areas I would like to focus on throughout my third year and hopefully build up an Industry standard portfolio/showreel. It may be that I end up focusing down onto one of these areas or that I continue to be more of a generalist. Time will tell! Ultimately, I would like to work in the Industry on feature films, short films, music promos etc..

Presentation

The only bit that isn't really explained - as it's a presentation the explaining was done verbally - is after my first concept piece. The subsequent slides show how I produced that piece, starting on a city I put together in my room made from things found around the house (for initial reference and inspiration.) It builds up from there switching between Maya models and working over it with pencils and pastels.

Final Pitch

Animation and Compositing Showreel



This was produced a bit last minute and combines work from my Campaign for Nuclear Disarmament Film, my previous Showreel and my last main project from Uni 'Colours and Cogs' that I produced at the end of level 2.

Tuesday, 1 November 2011

My Campaign for Nuclear Disarmament Film - now available to watch :-)

My film entry for this competition is now officially open to the public to watch and review! Please feel welcome to watch and review it :-) It appears that 'When I grow up' is just one of four in the 'Chance of a lifetime' gallery that has been shortlisted by the judges. Ouuuu exciting!




When I get a bit of free time spare I will upload more information here about the 'making of' this film. It took about 4 months to make it (on and off) so it feels like a very nice achievement to have it handed in, in time for the deadline (with at least 24 hours to spare - result!)